UNREAL ENGINE / GAMEPLAY PROGRAMMING
Archangel: Demon Rush
Gameplay programming for three enemy types: a larva-spitting demon, a charging Colossus and a Demon Bat with orbital movement and a swing attack.
View Case StudyGAMEPLAY PROGRAMMER / UNREAL ENGINE
VIDEO GAME DEVELOPMENT
Gameplay programming, enemy AI and combat systems built with Unreal Engine.
01 / SELECTED WORK
UNREAL ENGINE / GAMEPLAY PROGRAMMING
Gameplay programming for three enemy types: a larva-spitting demon, a charging Colossus and a Demon Bat with orbital movement and a swing attack.
View Case Study02 / TOOLKIT
Tools and systems I use to build gameplay experiences.
Gameplay systems, enemy AI, animation, Blueprints, Gameplay Ability System (GAS), materials and level design.
Gameplay programming and object-oriented systems.
Rapid gameplay prototyping, systems and logic.
Combat, enemy behaviour, gameplay loops and player experience.
03 / ABOUT
I'm Lopeh, a game developer focused on Gameplay Programming and Game Design.
I work primarily with Unreal Engine, C++ and Blueprints, with a particular interest in gameplay systems, enemy AI and combat.
04 / PROCESS
I document my development process, Unreal Engine experiments and technical work on YouTube.
Visit YouTube05 / CONTACT