GAMEPLAY PROGRAMMER / UNREAL ENGINE

LopehUnreal

VIDEO GAME DEVELOPMENT

Gameplay programming, enemy AI and combat systems built with Unreal Engine.

FOCUS Gameplay Systems Enemy AI Combat

01 / SELECTED WORK

Featured Work

UNREAL ENGINE / GAMEPLAY PROGRAMMING

Archangel: Demon Rush

Gameplay programming for three enemy types: a larva-spitting demon, a charging Colossus and a Demon Bat with orbital movement and a swing attack.

Unreal Engine Blueprints Animation Blueprints Behavior Trees AI
View Case Study

02 / TOOLKIT

GAMEPLAY DEVELOPMENT

What I Work With

Tools and systems I use to build gameplay experiences.

Unreal Engine

Gameplay systems, enemy AI, animation, Blueprints, Gameplay Ability System (GAS), materials and level design.

01 / LANGUAGE

C++

Gameplay programming and object-oriented systems.

02 / VISUAL SCRIPTING

Blueprints

Rapid gameplay prototyping, systems and logic.

Game Design

Combat, enemy behaviour, gameplay loops and player experience.

03 / ABOUT

Gameplay first.

I'm Lopeh, a game developer focused on Gameplay Programming and Game Design.

I work primarily with Unreal Engine, C++ and Blueprints, with a particular interest in gameplay systems, enemy AI and combat.

04 / PROCESS

Development & Experiments

I document my development process, Unreal Engine experiments and technical work on YouTube.

Visit YouTube

05 / CONTACT

Let's build something.