DEMON RUSH
UNREAL ENGINE · GAMEPLAY PROGRAMMING
Archangel: Demon Rush
Action game developed in Unreal Engine. My work focuses on gameplay programming, enemy AI, combat behaviour and gameplay systems.
View Case Study →GAMEPLAY PROGRAMMER · GAME DESIGNER
Unreal Engine developer focused on gameplay programming, enemy AI, combat systems and game design.
01 — PROJECTS
UNREAL ENGINE · GAMEPLAY PROGRAMMING
Action game developed in Unreal Engine. My work focuses on gameplay programming, enemy AI, combat behaviour and gameplay systems.
View Case Study →02 — SKILLS
Gameplay systems, AI, animation, combat and Blueprint architecture.
Gameplay programming and object-oriented systems.
Rapid gameplay prototyping, systems and logic.
Combat, enemy behaviour, gameplay loops and player experience.
03 — ABOUT
I'm Lopeh, a game developer focused on Gameplay Programming and Game Design.
I work primarily with Unreal Engine, C++ and Blueprints, with a particular interest in gameplay systems, enemy AI and combat.
04 — CONTENT
I document my development process, Unreal Engine experiments and technical work on YouTube.
Visit YouTube →05 — CONTACT