GAMEPLAY PROGRAMMER · GAME DESIGNER

I build gameplay
systems & experiences.

Unreal Engine developer focused on gameplay programming, enemy AI, combat systems and game design.

01 — PROJECTS

Featured Work

ARCHANGEL
DEMON RUSH

UNREAL ENGINE · GAMEPLAY PROGRAMMING

Archangel: Demon Rush

Action game developed in Unreal Engine. My work focuses on gameplay programming, enemy AI, combat behaviour and gameplay systems.

Unreal Engine C++ Blueprints AI
View Case Study →

02 — SKILLS

What I Work With

Unreal Engine

Gameplay systems, AI, animation, combat and Blueprint architecture.

C++

Gameplay programming and object-oriented systems.

Blueprints

Rapid gameplay prototyping, systems and logic.

Game Design

Combat, enemy behaviour, gameplay loops and player experience.

03 — ABOUT

Gameplay first.

I'm Lopeh, a game developer focused on Gameplay Programming and Game Design.

I work primarily with Unreal Engine, C++ and Blueprints, with a particular interest in gameplay systems, enemy AI and combat.

04 — CONTENT

Development & Experiments

I document my development process, Unreal Engine experiments and technical work on YouTube.

Visit YouTube →

05 — CONTACT

Let's build something.